- cross-posted to:
- ps5@lemmy.world
- gaming@kbin.social
- cross-posted to:
- ps5@lemmy.world
- gaming@kbin.social
I feel like this has been the trend lately.
Company announces something terrible, then they get back lash, then they slightly take a step back and try to pretend to be the good guys.
Like, they knew this would happen all along.
Unity has nothing to do with Epic. Perhaps you’re thinking of Unreal Engine?
Yes, I totally have had them confused this entire time 🤦♂️
I’d suggest editing that in the main post for those who don’t know and don’t see this comment
Devs should stop trusting Unity after this fiasco. Sudden, random and retroactive changes to TOS is never good for business.
Now Unity should go bankrupt. But, that is hoping too much, I guess.
I agree. I am not a game dev, but I have considered making a game before. I do have programming experience. I just started a Godot tutorial today.
The tutorial focused on how to use the interface for the most part. I will not continue the tutorial I was using as it was video, and I really prefer to read. I’ll see if No Starch Press has a book. I typically like the books they publish.
Update It does not look like they have a Godot book. I will keep looking for one.
This still requires games to track all the devices they are installed in and phone home.
I think we could have done a lot of things a lot better.
No shit, Sherlock. Not fucking over your client-base, for one. One would think he’s not fit to be CEO of cow shit after this douche was previously in charge of EA during some of the worst years of that company.
There are alternatives to Unity. Time to move on if possible.
Dude every company does this shit. The whole “announce something twice as bad as what you wanna do so you look good when you roll it back” schtick is as old as sliced bread. I do it to my wife all the time.
Sometimes the find out nobody really cares and they get to do the even worse thing. It’s a win win.
This is the best summary I could come up with:
That change would potentially ameliorate concerns that some developers could literally bankrupt themselves with games that generate lots of installs but relatively little revenue per player under the currently proposed fee structure.
Unity executives also reportedly said during the meeting that the company could allow users to “self-report” data regarding their total number of installations for fee-collection purposes.
Unity previously said it would “collect data from numerous sources” to power “our own proprietary data model” tracking game installs, leading to widespread developer worries about privacy and reporting accuracy.
Schreier also reports that Unity may change its policy so that counts of installations “won’t be retroactive” when it comes to meeting minimum thresholds for fee charges (e.g. 200,000 installs for free “Personal” Unity accounts).
Such a change would avoid essentially punishing games that generated a lot of sales under the previous fee-free terms and give a bit of an extra buffer to games set to release before those terms go into effect on January 1, 2024.
“I don’t think there’s any version of this that would have gone down a whole lot differently than what happened,” Unity CEO John Riccitiello reportedly said during the meeting.
The original article contains 248 words, the summary contains 194 words. Saved 22%. I’m a bot and I’m open source!
This guy’s headshot looks like a character creation screen after hitting randomize