• Weirdfish@lemmy.world
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    1 year ago

    Out of all of them, I still think DS1 is my favorite. The connected world design is just something special.

    Started a new character recently with the goal of “How much of the world can I explore, how many items can I get / level up, without beating a single boss”. This is without any glitches or out of bounds skips.

    Ok, I had to beat the tutorial boss the get out of the asylum, but after that, with the master key, it is crazy how much of the world is available to you.

    • The Picard Maneuver@startrek.websiteOP
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      1 year ago

      That amount of freedom really made me feel like I was exploring on my first run, and trying to calculate the risk/reward of continuing in a certain direction with difficult enemies/hazards just reinforced that feeling.

      In my opinion, that’s what open world exploration is really about: treacherous areas, balancing the risk/reward of moving forward, and trying to survive. It beats a big open world that only challenges you with travel time.

  • Pratai@lemmy.ca
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    1 year ago

    Lies of P is so close to being an absolute ripoff that you could include that as well.

      • leavemealone@sh.itjust.works
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        1 year ago

        I am happy for you and all people enjoying it as I am really not fond of it. The level design is a bit too linear compared to other souls games but above all I think the combat is slow and clunky and I didn’t find a weapon I really like… There are some nice ideas like the weapons combinations… But for now I had more fun with Steelrising.

        • The Picard Maneuver@startrek.websiteOP
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          1 year ago

          Totally understand. It’s different enough that I know some veterans will find it off-putting.

          I’m surprisingly still using my starter weapon on zone 6. I have an alternate boss weapon too, but they’re really stingy with the upgrade mats.

          At this point of the game, every boss is a speed demon, and it’s feeling more like sekiro with the necessary perfect blocks.

        • RunningWolfie@lemmy.world
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          1 year ago

          I’m with you. Played the demo based on all the comparisons to Bloodborne. Felt like the game was super slow and clunky. Didn’t really feel motivated to continue. I enjoyed Thymesia a lot more.

        • _waffle_@sh.itjust.works
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          1 year ago

          I feel that. Coming fresh off Elden Ring again reminded me how good (well, for the most part) a Miyazaki souls game is. A damn shame that I don’t like Lies of P as the aesthetic is really well done

  • Heavybell@lemmy.world
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    1 year ago

    Descending release order, IMO. But then the games strayed from what I liked in order to focus on ball-busting boss difficulty.

      • Heavybell@lemmy.world
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        1 year ago

        I do hope someone makes a good Souls ripoff that focuses more on slow tense exploration of hostile areas with sparse checkpoints but clever shortcuts, and bosses that have interesting gimmicks rather than pattern memorisation.