- cross-posted to:
- games@sh.itjust.works
- PCGaming@kbin.social
- cross-posted to:
- games@sh.itjust.works
- PCGaming@kbin.social
I’m already not buying $70 games, I’m not gonna buy them at $80 or $90 either.
Interestingly other publications have an additional quote
“Just as the recession doesn’t stop people from going to the cinema or going to their favourite artist’s concert, high-quality games will continue to sell well,” he said.
Kind of embarrassing to have a company president who doesn’t understand the Econ 101 concept of normal goods.
Give us less and charge us more, that’s the big gaming company MO
I wouldn’t even mind if I was given less and charged more if the fucking industry didn’t push devs to suicidality every time the execs overpromise on release targets.
I know I’m gonna get flamed for this, but I kinda agree.
I paid $60 for games back when a bottle of coke in a vending machine was 25 cents. Now I regularly see sodas in vending machines at $1.50 but games are still $60? Don’t get me wrong I’m grateful, but when you have a 0% price increase over a period of time where inflation increases by 150%+ everywhere else, it’s hardly surprising the companies are looking for new ways to monetize.
Devil’s devil’s advocate; gaming has grown many times over. GTA 3 sold 15M copies in 7 years, GTA 4 sold 6M copies in a week, GTA 5 sold 11M copies in 24 hours.
The sheer volume they sell now compared to previously does way more than make up for inflation.
Maybe not the best comparison considering in the past couple years inflation on food has been artificially inflated due to corporate greed.
I wouldn’t mind paying slightly more for games if the money was actually going into developers pockets.
All that being said though, unless it’s a very specific title, I’ve been waiting for sales for the past decade. I only buy a game or two for full price a year (usually Nintendo because they rarely do sales)
What you’re missing is that you don’t simply buy a $60 game anymore. You used to buy a $60 and that was that. Now you buy the game and have to $5 or $20 here and there for half of the content.
He said " The company’s major releases this year - Exoprimal, Resident Evil 4 Remake, and Street Fighter 6 - were priced at $60 at launch. " Meanwhile just the TMNT content of Street Fighter 6 costs $100 to get all of it.
Zero reason to increase game prices unless they want to get rid of MTX. Even single player games have MTX. They’re making more money than ever.
The $60 price tag has not kept up with inflation. I’d gladly pay more if it meant I got a better game.
If $60 dollars was fair for a game in 2013 $80 should be fair in 2023.
it’s only an acceptable trade if the games then also don’t have micro transactions. it’s not like these companies aren’t profitable…
But how many people game back then and now?
I agree with you. The development cost is constantly increasing. Games are taking hundreds of millions to make, so his quote makes sense. Wasn’t Phil talking about something similar in the leaked email, that people were talking about a day or so ago.
Though, as consumers, I understand people’s reaction to this too, no one wants to pay more when they can pay less. But I would rather they increase the cost, instead of going the micro-transactions route (for single player games).
Must be time for a yacht upgrade
@lemmy.world While their costs have increased dramatically, wages have overall not kept up. Food or game, people will pick food. As a side pet peeve, how about more companies actually release a non broken day 1 game that doesn’t need a zillion patches to be playable first?
I’m even okay with it being a little broken (very little) as long as everything in the game is included in the price and I don’t have to microtransaction my way to a full game.
I promise if games go above 60 as the norm I’ll solely rely on pirating.