The 343 Industries shooter exclusive to PC and Xbox consoles is at its worst on the Valve platform with a considerable drop in players compared to its prem…

  • snipgan@kbin.social
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    1 year ago

    At this point might as well shelve the Halo series for a while and DEFINTELLY give it to somebody else that isn’t 343 Studios…

  • printerjammed@kbin.social
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    1 year ago

    its a fine game. they just really dropped the ball with updates and choked the players with microtransactions if you wanted blue paint

  • heyfluxay@nerdbin.social
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    1 year ago

    I feel like I’ve talked in circles about the failure of Infinite… I was really hoping it would bring that great Halo experience back to PC… boy was I wrong.

    The content drip was just never there… Look what came out in the first year and basically two maps and one mode… I went hard in season one on a quest to gain Onyx in ranked and that was the main driver along with the battlepass. Once that was done… the pull was just gone. Then the dwindling player-base… Ugh…

    I enjoyed the actually gameplay itself… It just appeared to fail everywhere else. Let’s not even talk about the transactions…

  • ImaginaryFox@kbin.social
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    1 year ago

    It was a fun campaign, but I had no interest in playing a multiplayer game built so heavily around controllers.

  • CIWS-30@kbin.social
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    1 year ago

    Honestly, not shocking. Campaign’s fun for a while, but then gets samey. Also, the story’s okay, but I feel like storytelling took a nosedive after 343 took over and Bungie left. Reach was the last Halo game that I would describe as feeling emotional. I still think fondly about the “Remember Reach” campaign and the some of the live action cinematics during the Bungie era.

    343… I wanted to like them, but each edition of Halo starting from 4 had something missing from it. And what they did to try and “fix” it just didn’t gel that much for me. I don’t know who could do a better job than them, but at this point I would guess any credible FPS studio.

    • chainsawrobot@kbin.social
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      1 year ago

      343 cant make Halo cause Microsoft wants Halo The Product, not Halo The Game.

      They dont want couches of happy people playing Blood Gulch, they want preorders and that “marketing moment” they got with Halo 2 and 3. They dont care about the franchise as a thing to be enjoyed, they only understand it as the thing that can be sold, and it shows.

      343 devs have gone on record saying the rework of the core game and the stagnant development was due to MS saying “no, thats TOO Halo, you have to make the NEW THING.” And thus we get clusterfuck stories, reworked weapons for no reason (seriously, ANOTHER new pistol and they get rid of the SHOTGUN?), ziplines pulled from Apex Legends and more out of game marketing collabs than in game content. Oh and a shit TV show that Neil Blomkamp shouldve gotten greenlit to make 10 fucking years ago.

      Also the PC port of Infinite is trash. You cant give any player input without the frame rate going bananas. Stand still and I get 60 FPS, any motion its 5.

  • derskusmacher@kbin.social
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    1 year ago

    They just needed to put out more maps at SOME point. FPS live and die by the maps. Granted, the game had a lot of other problems but this was the biggest one for me.

  • Jarmer@kbin.social
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    1 year ago

    So sad to see such a beloved franchise swirling the drain. All for the almighty dollar.

    • arefx@lemmy.ml
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      1 year ago

      It’s been aong slow decline for halo tbh. 13 year old me was obsessed when Combat Evolved came out. I’ll load up the MCC to replay parts of the first few games from time to time but otherwise I just don’t care any more they killed it for me.

      • Jarmer@kbin.social
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        1 year ago

        Yes agreed. I wonder where the original team behind H2, H3 are nowadays? It’d be cool if there was a site that tracked where talented devs are