I can’t find anything online but I remember when I started using linux ( around 12 years ago ) I kept hearing stuff on IRC about how steam needed specific workaround in the X11 and how that was setting a bad precedent.
The funniest thing is how the Gaming Mode on the Steam Deck works. It first runs Gamescope, a Wayland compositor. This then runs Steam in a XWayland session. Then when a game is started it starts another Gamescope session which launches the game in a second XWayland session.
There’s a launch option you can add to your Steam .desktop file or whatever that will scale the UI up and fractional works. I think I have mine at 1.15x.
Don’t remember the command off the top of my head though.
I hope it works with fractional scalling !
Valve should migrate steam to wayland eventually, the X code to run steam is not the cleanest thing ever.
Where is that available to inspect?
I think this is what they are referring to https://gitlab.freedesktop.org/xorg/xserver
I feel like the part where they say
is what sets it apart from the entire X server code. Something specific to Steam. But I could be wrong.
I can’t find anything online but I remember when I started using linux ( around 12 years ago ) I kept hearing stuff on IRC about how steam needed specific workaround in the X11 and how that was setting a bad precedent.
I can imagine. How curious. 😁
The funniest thing is how the Gaming Mode on the Steam Deck works. It first runs Gamescope, a Wayland compositor. This then runs Steam in a XWayland session. Then when a game is started it starts another Gamescope session which launches the game in a second XWayland session.
No, it doesn’t start another gamescope. It starts a second Xwayland in the same gamescope instance.
There’s a launch option you can add to your Steam .desktop file or whatever that will scale the UI up and fractional works. I think I have mine at 1.15x.
Don’t remember the command off the top of my head though.