Super deep cut (this might be my most obscure bit of Nintendo trivia as I couldn’t find any images of it online), but have you ever seen the hidden wireframe models in Red Alarm? If you shoot very specific places in game, you can reveal low-poly 3D models of a Virtual Boy, Game Boy, and even a girl in a bikini… for some reason. I wonder if Nintendo’s top brass were aware of that one when it shipped :-)
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hunterirving@lemmy.worldOPto 3DPrinting@lemmy.world•I designed and printed 81 custom keycaps for the GameCube Keyboard Controller, then hacked it to work with Animal CrossingEnglish5·12 hours agoThanks so much for watching! In the beginning, I really thought it would just be the typing automation, but as time went on I had more and more
intrusive thoughtsideas for features to add.I happen to be a big fan of that 80s music video :-) I think this was the third time it’s made an appearance on my YouTube channel.
It’s one of my favorites, too! Almost like a Punch Out!! spinoff. VB Wario Land is worthy of the praise it receives, but I also really like the Virtual Boy’s StarFox-like, Red Alarm.
hunterirving@lemmy.worldOPto 3DPrinting@lemmy.world•I designed and printed 81 custom keycaps for the GameCube Keyboard Controller, then hacked it to work with Animal CrossingEnglish9·16 hours agoYeahhh, it’s a membrane keyboard. Though I have seen others gut the internals and replace them with mechanical switches. I’ll see if I can find some keyboard communites to share to - thanks for the idea!
hunterirving@lemmy.worldOPto 3DPrinting@lemmy.world•I designed and printed 81 custom keycaps for the GameCube Keyboard Controller, then hacked it to work with Animal CrossingEnglish6·16 hours agoThanks for checking it out! Glad you enjoyed it.
hunterirving@lemmy.worldOPto 3DPrinting@lemmy.world•I designed and printed 81 custom keycaps for the GameCube Keyboard Controller, then hacked it to work with Animal CrossingEnglish10·17 hours agoYep, it uses an input buffer. I ran some tests it seems to max out around 45wpm. If you type faster than that, the characters will still be added to the buffer and get processed, but you’ll eventually have to sit and wait for the movements to play out (at about 45wpm). For reference, my best rate unassisted (using a standard GameCube controller) was about 20wpm.
There are dozens of us!
Looking back, it almost feels like a Switch prototype. It’s a goofy little thing, but I love it. That said, I also love the Nintendo Virtual Boy, so my judgement might be questionable.
Thank you! I think the impracticality of it all adds an extra layer of fun :-)
hunterirving@lemmy.worldOPto Opensource@programming.dev•MacProxy Plus - Browse the Modern Web on Vintage Computers2·18 hours agoThanks for checking it out! I totally agree, the BlueSCSI is an awesome little device.
Slightly perceptible, but totally playable. Considering all the hops it has to make, it’s surprisingly good. I have both my WiiU and my desktop hooked up to ethernet, which helps. Games like Portal 2 work well because they don’t usually require split second inputs, but anything requiring precision (like a rhythm game) would probably be a struggle.
hunterirving@lemmy.worldOPto 3DPrinting@lemmy.world•I designed and printed 81 custom keycaps for the GameCube Keyboard Controller, then hacked it to work with Animal CrossingEnglish9·18 hours ago$10 at a local thrift store! I used to see them everywhere, but this was the first I’ve seen in years…
hunterirving@lemmy.worldOPto Gaming@lemmy.world•Hacking Animal Crossing Beyond ReasonEnglish2·18 hours agoThank you! I’ve yet to sign up for mastodon (pretty new to Lemmy, too), but feel free to share it there yourself if you can think of any nerds who might appreciate it!
hunterirving@lemmy.worldOPto Gaming@lemmy.world•Hacking Animal Crossing Beyond ReasonEnglish1·18 hours agoThanks for checking it out! Glad you enjoyed it.
It’s actually pretty comfortable though! Almost like playing Switch with split joycons.