This Next Fest runs until October 20, 10 am Pacific.

  • Nelots@piefed.zip
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    15 hours ago

    It’s not something I found in Next Fest, but if we’re talking demos, Trails in the Sky is something I’ve been having fun playing recently. The demo is surprisingly long too.

    • Katana314@lemmy.world
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      7 hours ago

      I’m glad it has a demo because I know a lot of people don’t enjoy characters like that; there’s some great heartfelt conversations once you get to know the characters, but you have to be able to stand 20+ narmy and overly polite banter sequences to get to the moments where each of them surprises you. If you get that far, you usually get invested.

      I REALLY like what they’ve done with the combat in this one. Even on normal, I was losing early boss fights for playing without consideration and using nothing but the enemy’s elemental weakness. I just finished Chapter 1, and I especially liked having moments where half the party was dead, and attacking was actually a good option to give my team a moment to revive each other, thanks to the stun/delay systems.

      • Nelots@piefed.zip
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        6 hours ago

        I also really enjoy the combat. I like how you can chain the quick combat into the turn-based combat to start with an advantage by stunning enemies. And since you want to abuse weaknesses in turn-based combat, neither forms of combat overshadow or weaken the other despite quick combat being inherently easier and safer. It feels very fluid and well designed, to the point where I was surprised to learn quick combat wasn’t a thing in the original game.

        So far the only thing I don’t enjoy is missions where you need to protect people. Like one of the first few missions where you need to protect the kids as you fight off the group of cats, I’ve lost many a battle purely because of bad RNG where they just all beat up the kid three turns in a row and there’s nothing I can do about it. And since you can’t use quick combat to get an advantage on story encounters like that, it really is all down to luck. And good fucking luck if you run into an enemy that explodes on death later down the line.

        Admittedly I’m (stupidly) playing on the hardest difficulty despite not being great at turned-based combat, so that’s probably mostly a me issue lol.

        • Katana314@lemmy.world
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          4 hours ago

          For some of the cases where enemies are getting multiple turns in a row, using an S-Break (RT+D-pad) can be a good way to get yourself back on positive ground. If you get a turn, it also helps to give defensive buffs to the VIP before the enemy attacks them.

          That said, I have heard that while Nightmare difficulty poses a great challenge to some masochists and optimizers, it’s not a difficulty level the developers really balanced around.

    • HeyJoe@lemmy.world
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      8 hours ago

      I love those demo’s, but it’s on purpose! They want you to play enough so you get hooked enough to want to buy it once it ends. A few hours into an rpg is nothing, but once you invested that much, there’s probably a higher chance you buy it to continue playing.

  • Goodeye8@piefed.social
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    19 hours ago

    I haven’t tried the Next Fest demo yet but I’m going to shout out Road to Vostok. It’s kind of like a single player version of Escape From Tarkov. You have a hideout/shelter, you go out to looting and then you get to come back and improve your hideout. The hideout customization is excellent. Outside you have to deal with enemies, environment, food, hydration, energy etc. and if you die outside you lose what you had on you.

    • Katana314@lemmy.world
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      5 hours ago

      Just tried it out. I’m unfamiliar with the extraction shooter genre, but it was interesting, I’m not necessarily opposed to tactical complexity for its own sake. I died to a minefield, and then on the next go didn’t have a weapon; so some of the mechanics come across a little bit unclear.

    • NuXCOM_90Percent@lemmy.zip
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      13 hours ago

      Oooh. Grabbing.

      But one major nitpick

      It’s kind of like a single player version of Escape From Tarkov.

      Yeah. That is called STALKER. Especially since, based on the store page, this is more of a zoned open world than an instanced extraction shooter?

      • Goodeye8@piefed.social
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        12 hours ago

        The game is somewhere between Stalker and Tarkov but I’d say it’s more Tarkov than Stalker. Stalker is more focused around mutants, anomalies and artifacts, none of which are in this game. The only things that separate this game from Tarkov is the lack of online component and no map timer. Tarkov is also moving towards a zoned open-world so I think the comparison with Tarkov is perfectly fine.

        And the developer has mentioned both as inspiration:

        In terms of other games, Road to Vostok takes inspiration from titles Stalker Anomaly, DayZ, Project Zomboid and Escape from Tarkov.

    • Katana314@lemmy.world
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      3 hours ago

      FUNKYHEART: In which the people who wrote that bunny-hopping script for Half-Life 2 speedrunning made a video game, in which they’re also strange cyber demon lesbians.

  • RadDevon@lemmy.zip
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    1 day ago

    Skate Story was a real trip. Aside from the fun surreality of the thing, it may be my favorite skateboarding game apart from Tony Hawk.

  • Voroxpete@sh.itjust.works
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    1 day ago

    Everwind is fantastic. Fixes just about every complaint I have about Minecraft, and I say that as someone who bought Minecraft back in alpha. There are things that could be improved, but even where I think there’s room for improvement the baseline always seems to be “It’s already better than Minecraft”. For example I really feel like the combat could do with a dodge mechanic and harsher stamina management, but that’s based on comparing it to stuff like Dark Souls. Even in its current state it absolutely clowns on Minecraft’s combat.

    The artstyle is lovely, the building and crafting feels really good, the range of furniture and decorations you can build is massive, and you get to build and fly an airship. And that’s not an afterthought, it’s a core part of the game and feels really, really good.

    • qarbone@lemmy.world
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      23 hours ago

      Maybe I’m suddenly shite at games but parrying feels like happenstance rather than a technique. The block windup is too long for me to react to the quick strike they throw out. It feels like Skyrim combat, from a “battle flow” standpoint.

  • Suck_on_my_Presence@lemmy.world
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    1 day ago

    It’s not Next Fest specific, but the Ball X Pit demo has absolutely grabbed me by the throat and won’t let go.

    I’ve played like 5 hours of just the demo alone and I cannot wait for the full release.

  • Novamdomum@fedia.io
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    23 hours ago

    G-Rebels demo is back. I just love how nimble the ship is in this one. Fully upgraded you can get up to insane speeds with it darting around the cyberpunk style city. Personally I think they should make more of that, so that you can fly through more narrow gaps and maybe even underground tunnels. Also I’ve been watching their Discord for a while and they seem to be really going full steam ahead (no pun intended) with this one. Can’t wait for the full game 🙂