• Voroxpete@sh.itjust.works
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    2 days ago

    See, my question here would be “Why is combat boring in your games?” Because I see a lot of people try to fix D&D by focusing on making the most interesting board game possible, but roleplaying games aren’t board games, they’re stories.

    For me, combat in systems like Shadowrun, D&D, WFRP, Storyteller and so on is boring because it brings the game to a crashing halt. The fact that it can takes hours of table time to play out a few rounds of combat in most of those systems is, to my mind, a far bigger issue than their relative quality as tactical gameplay experiences. Shadowrun tried to layer on more and more special moves and manuevers and combat abilities in the name of making combat more “interesting” and the effect was the exact opposite as so much more of the game became looking up the mechanics for the specific action you’re trying to take.

    Combat should be fast and vibrant, and sometimes really scary. A firefight in Shadowrun - my go-to because it’s the game I run the most - should feel like a shootout from Heat or Ronin, or a John Wick movie. And it’s impossible to make anything feel like that when it takes an hour for everyone to get a single turn in.

    This is just my take at the end of the day, but I don’t think the solution to boring combat is more or better rules. I tried that for years and nothing ever worked. What did work was finally shifting to more narrative focused systems with minimal, versatile rules that allowed me to treat combat just like anything else in the game. That way I could stop focusing on tracking hit-points and initiative, and I can make combat flow into the rest of the rest of the story in a way that feels natural, fluid, and visceral.

    • XM34@feddit.org
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      2 days ago

      Completely agree. Combat should feel fast and dangerous. With 5e It feels exactly like what it is. A bunch of sweaty nerds having a make believe d*ck measuring contest of whose made up character is the most awesome. But combat is far from the only problem here.