The analogy with Barther’s The Death of the Author is spot on: there are multiple ways to appreciate a literary work (or a game), regardless of what the author (or game designer) initially intended. Some might see it as “derailing” it, but if the reader (or player) gets something out of it, who cares?
The analogy with Barther’s The Death of the Author is spot on: there are multiple ways to appreciate a literary work (or a game), regardless of what the author (or game designer) initially intended. Some might see it as “derailing” it, but if the reader (or player) gets something out of it, who cares?