The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 month agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square541linkfedilinkarrow-up1930arrow-down115
arrow-up1915arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 month agomessage-square541linkfedilink
minus-squaremoakley@lemmy.worldlinkfedilinkEnglisharrow-up11·1 month agoIt’s also a holdover from arcades. Arcade games were difficult because they wanted people to spend another quarter.
It’s also a holdover from arcades. Arcade games were difficult because they wanted people to spend another quarter.