Hear me out. A few games have shader installations that will usually apply any new settings you put down AFTER you restart the game, and a lot of other games have graphics settings that will only apply after you’ve rebooted the game.

I don’t think it would cost developers ANY amount of money or any significant development time to add a “Reboot game” button (or toggle) every time the player presses the quit button, or give the player a prompt every time they change a setting that requires a game restart (like in both PC versions of GTA V).

I also think ANY game should have a “full potato” mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.

  • brygphilomena@lemmy.dbzer0.com
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    21 hours ago

    Oh, definitely.

    Fuck carry weight. Fuck inventory management.

    Unless there is a serious, compelling reason and they game is about that, let me turn off micromanage shit. I want to explore the world and dungeons and not worry about whether all the loot I can pick up is worth it or to decide each and every single item whether I want it or what I need to toss to pick it up.

    • Credibly_Human@lemmy.world
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      15 hours ago

      This is exactly it. I don’t understand why people would want to waste any time doing things they don’t want to do vs things they want to do when playing games. The point is fun, whatever that means to the individual.