This is a blog post I wrote on the many elements and mechanics of 13th Age you can port over to your favorite d20 games–or if you are feeling adventurous, reasons to try out a few games of 13th Age! I’ve enjoyed the system in my time with it and just wanted to share some of the cool ideas :)
Yeah, a lot of GMs aren’t really ready for one unique things, especially since it gives up part of their worldbuilding.
I GM a 13th Age game and I play in one and I’ve seen intercepting used pretty much every fight at least one time–seems useful for my groups
I mean, I don’t even like ranges necessarily, but it’s certainly a much more welcome system than a grid to me :)
Yeah, my favorite games (Powered by the Apocalypse, Forged in the Dark, and Ironsworn) all have dice mechanics where you pretty much know instantly what the results are (PbtA and Ironsworn have a tiny bit of math, but still)
Agreed. I don’t run them–personally don’t find them that interesting.
Because they’re sooo good 😩
Conclusion: 13A is an innovative & interesting RPG! 🫡