Eh, I doubt it, because it didn’t seem like I was seeing too few. They came at an appropriate clip, and the second game even gives you a car to see fewer of them after the halfway point.
Your doubt isn’t a factor, it’s just how the game works. Unless both 10 years ago and 1 year ago you replayed them on a computer from the late 90’s, you didn’t get as many random events as were intended. The very fact that you think random events were such a small part of those games also confirms you weren’t getting as many as you were supposed to lol.
playing unpatched vanilla Fallout 2 will likely REDUCE the number of random encounters (and the time you spend on the map screen, lic) because the game originally tied the travel rate to your hardware.
There’s a reason why most fan restoration patches include logic to increase the number of encounters, to make the game play more like it was when released.
The reason is because they tied to travel system to clock speeds, and modern processors cause your travel speed to be too fast which the random encounter timing system doesn’t account for. People were complaining about this 15 years ago, the problem only would have gotten worse since then.
The GOG versions do not include any fixes for the encounter system.
If we ignore the part where that person had so many encounters that they came to the conclusion that something was wrong, and if we ignore the distinct possibility that people remembering a higher encounter rate could have been experiencing that due to their CPU spec not being what the developer intended even in the 90s as CPUs increased in speed wildly in the course of just a few years back then, it would only make the random encounters in the overworld more of a deterrent against traveling too often.
I’d consider the random events to be a pretty small part of 1 and 2, and a deterrent to frequent travel, alongside the built in time limits.
How long ago did you play Fallout 1 and 2?
Fallout 1 about 10 years ago. Fallout 2 about a year ago.
That’s why lol. The random events were tied to your cpu speed, and with faster more modern processors you wouldn’t see nearly as many random events.
Eh, I doubt it, because it didn’t seem like I was seeing too few. They came at an appropriate clip, and the second game even gives you a car to see fewer of them after the halfway point.
Your doubt isn’t a factor, it’s just how the game works. Unless both 10 years ago and 1 year ago you replayed them on a computer from the late 90’s, you didn’t get as many random events as were intended. The very fact that you think random events were such a small part of those games also confirms you weren’t getting as many as you were supposed to lol.
Show me a video of a normal encounter rate from the 90s, and I’ll tell you how my experience compared.
Nope, the opposite. From your casual search:
There’s a reason why most fan restoration patches include logic to increase the number of encounters, to make the game play more like it was when released.
The reason is because they tied to travel system to clock speeds, and modern processors cause your travel speed to be too fast which the random encounter timing system doesn’t account for. People were complaining about this 15 years ago, the problem only would have gotten worse since then.
The GOG versions do not include any fixes for the encounter system.
If we ignore the part where that person had so many encounters that they came to the conclusion that something was wrong, and if we ignore the distinct possibility that people remembering a higher encounter rate could have been experiencing that due to their CPU spec not being what the developer intended even in the 90s as CPUs increased in speed wildly in the course of just a few years back then, it would only make the random encounters in the overworld more of a deterrent against traveling too often.
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