• LeafTheTreesAlone@lemmy.ca
    link
    fedilink
    English
    arrow-up
    16
    arrow-down
    2
    ·
    1 year ago

    I think they would have done well if they did not stray so far after SR2. It’s fun fooling around and being wacky in a game that has realism to it but when the game is built solely around being wacky it’s just boring.

    • CoderKat@lemm.ee
      link
      fedilink
      English
      arrow-up
      24
      arrow-down
      2
      ·
      1 year ago

      I don’t agree at all. SR3 and 4 were peak for me. I don’t want a game that feels like it lives in the shadow of GTA. SR4 really had it’s own personality and it was a ton of fun for me.

      • ramblinguy@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        15
        arrow-down
        2
        ·
        1 year ago

        SR3 was the top game for me. SR4 was a bit too much, but SR3 felt like it hit that sweet spot of goofiness, insanity, and just enough realism for me to keep me invested in the world

    • Carighan Maconar@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      they would have done well if they did not stray so far after SR2

      And yet their successful games were SR3 and SR4, when the games could stand on their own instead of needing to tag along with GTA for publicity.

      • Blue and Orange@lemm.ee
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        SR 1 and 2 were the best because they were like GTA, I don’t consider it a bad thing. 3 and 4 were a bit boring for me because Steelport was one of the dullest cities I’ve ever seen in a game.