thanks_shakey_snake@lemmy.ca to Gaming@lemmy.ml · 1 year agoBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comexternal-linkmessage-square253fedilinkarrow-up1619arrow-down143file-text
arrow-up1576arrow-down1external-linkBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comthanks_shakey_snake@lemmy.ca to Gaming@lemmy.ml · 1 year agomessage-square253fedilinkfile-text
minus-squareKoffiato@lemmy.mllinkfedilinkarrow-up2·1 year agoLanding or taking off isn’t interrupted with a loading screen in either game. You also have freedom of pointing ship to a direction and go there. Those two things combine to make you feel like you are moving around the game world as opposed to game world moving around you.
minus-squareBigBananaDealer@lemm.eelinkfedilinkarrow-up1·1 year agothat may be true, but starfield has some fun quests and interesting characters, which makes the world feel real and not like im the last human being in the universe
Landing or taking off isn’t interrupted with a loading screen in either game. You also have freedom of pointing ship to a direction and go there.
Those two things combine to make you feel like you are moving around the game world as opposed to game world moving around you.
that may be true, but starfield has some fun quests and interesting characters, which makes the world feel real and not like im the last human being in the universe