What game do you think captures best the overall feel and style inherent to steampunk?

I know that “feel and style” can be a bit subjective, and I am open to most interpretations, but I mostly mean the generic/cliché feel of airships, giant steam engines powering giant clockwork automatons and bizarre inventions. They don’t need to be strictly tied to a “realistic” setting, and so some more gaslight fantasy games could fall in this category.

Some Steampunk games I know would be:

  • Space 1889 (more toned down steampunk, alternate history, but ticks most of the boxes. Also the one I have the most experience with)
  • Airship Pirates (Read it, but never played it)
  • Castle Falkenstein (Read it, does have magic and Steampunk, unusual card mechanics, never played it)
  • Tephra (fantasy and steampunk, I don’t know much about it) - Victoriana (steam fantasy, like above: don’t know much)
  • Thyria (quite old and only in German, again steam fantasy, played it once and it was fun)
  • Victoriana (steam fantasy)

Those are the ones I run/played/found that would fit the bill. Honorable mentions could be Deadlands or Cthulhu by gaslight, which may count if you are willing to stretch the term steampunk a bit (in case of Cthulhu you would need to stretch it big bit, but nevertheless)

Alright. Now that I have rambled on for way too long: What do you think is the best one, included in my list or not, steampunk game? Not just by setting, but also by rules and how flawless they match with their specific flavor of steampunk.

Preferably games that aren’t too hard on the DM work-wise, but that’s just a bonus.

  • toffi@feddit.de
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    1 year ago

    There is Kerberos Club which comes in three editions: wild talents, Fate and Savage Worlds. Think of it as a super hero game set in the Victorian era similar to the league of extraordinary gentlemen. I’ve the wild talents edition which has an awesome system but it’s really niche.

    I’ve read the Victoriana 2nd edition and it reminded me a little bit of Shadowrun in the Victorian era, but without the crunch. I quite liked it.

    • EmperorOfDucks@feddit.deOP
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      1 year ago

      As I am mostly at home in Savage Worlds rules Kerberos Club sounds very nice, I will look into it (and into wild talents as I never heard of that one before).