Not during the time DemS, DaS became big. This was the days of EA/Ubisoft frictionless vomit.
BG2 was 10+ years old, Diablo 3 had it’s “exceptional” storytelling.
Demon’s Souls, 2009. Tales of series had at least three entries before that with lore on items found in game that I know of. I would bet the others out of the 8 released between the first one I played and 2009 also had something similar. And that’s just one series. You mentioned baldur’s gate 2, which did it, and don’t forget to add its spiritual ancestor of icewind dale along with the original.
I’m sure if you went and looked through a great many games, since there are more than any person can realistically experience/play, there were hordes of them that had world lore from items. None of them that I remember were ‘nebulous.’
I mean… a little bit of that is a good game design. I’d rather have some things that are just ‘characters living their own lives in universe’ rather than everything revolving around the character’s effect on the world. Fromsoft just goes overboard with some of it.
It’s the nebulous lore part that really gets me. Other games have done the items=lore part before, but weren’t so fart-sniffing about it.
Not during the time DemS, DaS became big. This was the days of EA/Ubisoft frictionless vomit. BG2 was 10+ years old, Diablo 3 had it’s “exceptional” storytelling.
Demon’s Souls, 2009. Tales of series had at least three entries before that with lore on items found in game that I know of. I would bet the others out of the 8 released between the first one I played and 2009 also had something similar. And that’s just one series. You mentioned baldur’s gate 2, which did it, and don’t forget to add its spiritual ancestor of icewind dale along with the original.
I’m sure if you went and looked through a great many games, since there are more than any person can realistically experience/play, there were hordes of them that had world lore from items. None of them that I remember were ‘nebulous.’
Obligatory:
I mean… a little bit of that is a good game design. I’d rather have some things that are just ‘characters living their own lives in universe’ rather than everything revolving around the character’s effect on the world. Fromsoft just goes overboard with some of it.