danhab99@programming.dev to Programmer Humor@programming.dev · 29 days agoC++ takes decades to masterprogramming.devimagemessage-square83linkfedilinkarrow-up1297arrow-down14
arrow-up1293arrow-down1imageC++ takes decades to masterprogramming.devdanhab99@programming.dev to Programmer Humor@programming.dev · 29 days agomessage-square83linkfedilink
minus-squareValmond@lemmy.dbzer0.comlinkfedilinkarrow-up11·29 days agoOoh been there done that, but with opengl, lol memories…
minus-squareDultas@lemmy.worldlinkfedilinkarrow-up3·28 days agoYou get a matrix, and you get a matrix. Everything gets a matrix. That’s my main memory from OpenGL.
minus-squareValmond@lemmy.dbzer0.comlinkfedilinkarrow-up1·28 days agoWorldmatrix, objectmatrix, movematrix, … !
minus-squareDultas@lemmy.worldlinkfedilinkarrow-up1·28 days agoIt’s been a while. Is worldmatrix the same as viewmatrix? Or is that a whole other matrix?
minus-squareLogi@lemmy.worldlinkfedilinkarrow-up3·28 days agoOoh been there done that, but with assembly language and direct register and video memory access, lol ancient memories…
minus-squareValmond@lemmy.dbzer0.comlinkfedilinkarrow-up2·28 days agoAah! Remember direct mode/protected mode? Mode 13? That 64k color buffer, aah memories :-)
minus-squareLogi@lemmy.worldlinkfedilinkarrow-up1·edit-228 days agoYup. All of that. And the modes got even weirder too.
Ooh been there done that, but with opengl, lol memories…
You get a matrix, and you get a matrix. Everything gets a matrix. That’s my main memory from OpenGL.
Worldmatrix, objectmatrix, movematrix, … !
It’s been a while. Is worldmatrix the same as viewmatrix? Or is that a whole other matrix?
Ooh been there done that, but with assembly language and direct register and video memory access, lol ancient memories…
Aah!
Remember direct mode/protected mode? Mode 13? That 64k color buffer, aah memories :-)
Yup. All of that. And the modes got even weirder too.
Yeah there were loafs of them!