Dear all #Unity developers scrambling to see how to even begin to port your games to another platform: you're welcome. https://github.com/barcoderdev/unitypackage_godot
In case you’re suddenly facing the task of porting an entire game over due to capitalist nonsense or something
True, it really depends on how the code is structured, if the project from the beginning have been written to support multiple engines. Or more likely totally integrated with a single engine.
True, it really depends on how the code is structured, if the project from the beginning have been written to support multiple engines. Or more likely totally integrated with a single engine.