Mage - because they won’t expect that melee is also deadly
Rogue all day every day.
I like to try and pick a mix. I’ve been leaning more mage lately. Sometimes magic is super op, sometimes it’s just an interesting system. Sometimes it’s neither tho, and just clunky. So it’s really kind of a toss up on whether that’s a good decision.
Warriors are probably the best pick lots of times - just because gear systems often incentivize them. Finding a cool sword or shiny armor isn’t very exciting when you’re just hurling fireballs all the time anyway.
Where’s my priest? How can I enjoy this dungeon without mommying the boys and kissing their booboos?
Everyone forgets the cleric. Until they need healing.
I always preferred the support roles. Both healing and buffing as well as backing up the tanks with a backstab or two.
I consider clerics to be the most well-rounded of the basic classes.
cleric is a thankless and busy job.
Every time i heal it’s more like YOU WILL GET HEALS WHEN YOU STOP STANDING IN FIRE
Much like my patience, spell slots are finite
I usually pick Mage, because you can Warrior or Rogue IRL, but you can’t Mage. That makes it more interesting to me.
Good reasoning
Same reason why I never pick human.
Me too, or elf as that’s just human-lite. I played Sylvari in Guild Wars 2, Miqote in FF14. I’ve played DnD a few times and pick a different non-human race every time: Aarakocra, Goliath, Air Genasi, Yuan-ti, Sea Elf, Dwarf
Mage. I like using strategy to solve problems. Explosion is a strategy.
I like the way you think.
Spellblade if it’s an option. Why choose when you can have both.
Otherwise mage. Most rpg systems have ways for mages to do all the jobs of other roles to some extent.
Battlemage is probably my favorite fantasy archetype. I like the idea of being to effectively use weapons and magic, or using them together to even greater effect.
Exactly. Even if I was naturally strong/dextrous/persuasive/etc, I can’t imagine a world where magic exists and I don’t learn at least some of it…
Rogue. Assasinate applies bleed and if you manage DOTs, you can attack multiple enemies at once to keep trash off of the tank or healer while they do their thing. Plus, sneaking in and out of a place, picking off enemies one by one makes a lot of stuff easier.
Luckily, due to homogenization, all classes have bleeds, CC, and disengage
Mage, because I’m always a caster
Is that you, James?
Mage, I guess?
But my favorite D&D character I ever played was a Bard. I wasn’t really the talkative, persuasive type. I was more the jack-of-all-trades, Swiss Army knife of the party. I loved it.
Never played too many party based fantasy RPGs growing up, but I got into Baldur’s Gate 3 and bard is absolutely the greatest! I feel like I have the most control over a situation in or outside of combat. Swiss Army Knife of the Party is the best way to put it lol
Dungeon Master
That way I get to play everything in small amounts!
Warrior, due the simplisticy and straightforwardness of it. Big sharp stick always works.
In addition, from fantasy, mountain of muscle coverd in metal swinging a huge sword or an axe is just awesome.
Warrior. I’ve always loved tanking.
Rogue.
Always liked the idea of showing courage from afar.
What do you mean “from afar”? You have to get up real close to first pickpocket someone’s shirt off their body and then stab them in the liver.
I see rogues more like rangers then thief’s.
Huh. I mean, I can’t prevent you from thinking that but I don’t have to approve.
Mage. Im here for fantasy I want special powers. My preference is always mage then rogue then warrior in general but always range over close combat and usually summon over that.














