Talking to my players, we found that retreat doesn’t happen nearly often enough. Now the reasons are varied, but one thing we all sort of agreed on is that new players often don’t realize that it’s even an option.
Thus, this little video. Let me know what you think!
I like the rule in 3rd Age that the party can always and instantly retreat, but the cost is some failure on the track of the campaign. So the bad guys get what they want, a key NPC or item might be lost, etc. Makes it easier to throw challenging encounters at the players without worrying about wiping the party.
That’s a neat rule. Does it allow for chases still?