!wanderingalchemist@lemmy.zip

Just a small community for the game I’m currently developing. Fully free, no ads, no data collection, no in-app purchases. Still looking for testers and feedback :)

    • Vlyn@lemmy.zipOP
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      11 days ago

      Similar to Pokemon GO, as in it’s a real world walking game.

      You pick up potion ingredients you find (with some minigames), brew potions and sell them. There’s various NPC factions and they all want potions with different effects.

      The gold and reputation you earn can be spent in the store, for:

      • Skins (Main skin + face rune)
      • Pet companions (Which also find you ingredients when walking) and pet upgrades
      • Buildings: Freely place buildings and decorations in your neighborhood
      • Buffs: With reputation you have access to various faction buffs/effects

      Generally the game is fully offline and only needs GPS. One little trick I used: Despite being offline you see the same map and resources as other players, so if you find something you can tell others about it. Of course progress, buildings you place and so on is fully Singleplayer.

      There is a one-time street map download function, around 30-150 MB depending on your location (I tried to cover the entire world), if you want streets as orientation while playing. The map itself is fully made up and procedural.

      Very technical, sorry, I’m not good at sales pitches (:

        • Vlyn@lemmy.zipOP
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          11 days ago

          No complaining, but if you travel above 12 km/h you won’t get any progress on distance walked (For daily quests, companion pickups and so on).

          But you can fully pick up resources, brew potions, sell them and place buildings (though as soon as you back out of placement mode you’ll jump in location, not optimal).

          I only added the 12 km/h gate to discourage playing while driving, but the game doesn’t bug you about it :)