cm0002@lemy.lol to Game Development@programming.dev · 13 days agoKorean outfit hosting 1.44MB game development contest to honor the floppy disk — entrants must confine entire fileset, including resources, engine, and library, to miniscule storage formatwww.tomshardware.comexternal-linkmessage-square72linkfedilinkarrow-up1406arrow-down11
arrow-up1405arrow-down1external-linkKorean outfit hosting 1.44MB game development contest to honor the floppy disk — entrants must confine entire fileset, including resources, engine, and library, to miniscule storage formatwww.tomshardware.comcm0002@lemy.lol to Game Development@programming.dev · 13 days agomessage-square72linkfedilink
minus-squarexthexder@l.sw0.comlinkfedilinkarrow-up4·12 days agoI’m sure you could do it with a standalone runtime, but it will just be overhead compared to compiling directly to x86, at least for the purposes of this competition. I’m a fan of WASM for a lot of other applications tho
I’m sure you could do it with a standalone runtime, but it will just be overhead compared to compiling directly to x86, at least for the purposes of this competition. I’m a fan of WASM for a lot of other applications tho
Fair enough