cross-posted from: https://lemmy.ca/post/5556739

We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.

    • satanmat@lemmy.world
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      1 year ago

      It is a place holder.

      “We’ll look into it and really search our souls “ — then in a year when everyone has moved on, we’ll just continue to change nothing, screwing Devs… thank you.

    • Molecular0079@lemmy.world
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      1 year ago

      I mean, there’s really nothing to make changes about. The policy just needs to go. Anything less than that is a half-measure that won’t be accepted.

  • Random Dent@lemmy.ml
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    1 year ago

    “We have hit the required amount of outrage about the fake thing, time to dial it back to the actual shitty thing we wanted to do.”

    • alokir@lemmy.world
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      1 year ago

      This is a common tactic.

      “You will have to eat shit”

      “Wtf, no”

      “Ok, I hear you. You will only have to drink piss”

      “Oh thank god”

    • snooggums@kbin.social
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      1 year ago

      That’s because it is literally the same thing.

      Since it is also what the largest companies are doing, expect this trend to be a permanent fixture in the future.

  • Rull_9@lemmy.world
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    1 year ago

    As someone who is doing a course in games design using Unity, this change has made me actually start learning Godot and Unreal. I will need to completely relearn everything I’ve been taught so far. But hey, lets me try out different engines I guess