There are quite a few tests online, some blind, some not.
As I explained, there’s no such thing as a normal native image anymore. Your “native” resolution game is doing temporal reconstruction whenever a transparent or translucent object exists, and guess what, DLSS is significantly better at it than any other shader-based algorithm. You can test it by yourself, too.
I’m sorry, but it stretches credulity to claim that an upscaled image has better quality than the same thing at a native res.
There are quite a few tests online, some blind, some not.
As I explained, there’s no such thing as a normal native image anymore. Your “native” resolution game is doing temporal reconstruction whenever a transparent or translucent object exists, and guess what, DLSS is significantly better at it than any other shader-based algorithm. You can test it by yourself, too.
It’s not a basic upscale anymore