nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comexternal-linkmessage-square71fedilinkarrow-up1201arrow-down17
arrow-up1194arrow-down1external-linkBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square71fedilink
minus-squareFraylor@lemm.eelinkfedilinkEnglisharrow-up9arrow-down1·1 year agoAnd at the start it has 0 NPC’s. The story was told through notes and computers.
And at the start it has 0 NPC’s. The story was told through notes and computers.