• blazera@kbin.social
    link
    fedilink
    arrow-up
    4
    arrow-down
    15
    ·
    1 year ago

    Gonna play a bit of devil’s advocate, think of a popular MMO like an amusement park, selling a service that several people are using at once, a service that has a certain capacity, and that the quality of that service tends to degrade the more full that capacity is. Long wait times in lines, crowded, noisy, messy. MMO’s have the same problems, and emphatically more at expansion launch.

    Both services are also focused on immersion, and experiences are much improved when it’s not crowded. An early access pass for an amusement park has to be prohibitively expensive or limited to achieve a good experience.

    Blizzard’s shit, but if FF14 did something like this I’d probably go for it.

    • hyperhopper@lemmy.ml
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      Amusement parks can’t just spin up extra servers to handle load at peak times. Video games can. Also there is not a complex economy and ranking system that pits guests against each other at an amusement park.

      The comparison is not even remotely reasonable.

      • hogart@feddit.nu
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        1
        ·
        1 year ago

        Your points doesn’t make his points invalid. And the other way arround.

      • blazera@kbin.social
        link
        fedilink
        arrow-up
        2
        arrow-down
        1
        ·
        1 year ago

        They also need bandwidth infrastructure. Like theres reasons ff14 stopped sales of its new expansion instead of just “spinning up extra servers”. Theyre not installing a direct line from your house to their server, data from around the world is converging on data centers through utility data lines.