Shortened version:
Alpha Patch 3.22.0 has been released and is now available to test on the LIVE Environment! Patch should now show: VERSION 3.22.0-LIVE.9003376.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. The Shader folders can be found here %localappdata%\Star Citizen.

Short Term Database Reset: Yes
Long Term Persistence Data Base Reset: No
Starting aUEC: 20,000

Known Issues

  • The San’tok.yai and Xl flight tuning is not fully complete and will require tuning in a later release
  • AC – Player can get stuck in “Exiting to Menu” message when attempting to exit any offline mode in AC (Workaround: Open the console with ~ and type ‘quit’ and hit enter)
  • The Final Boss NPC won’t spawn during the Illegal Retrieve Consignment Mission (Legal version still spawns correctly)
  • PU – Actor / UI – Character spawned headless with EVA crosshair always on screen
  • Multivehicle – PU – Ships / Vehicles / Weapons – Missiles, Bombs, and Torpedo’s disappear immediately after traveling a short distance from the player
  • PU – Stanton – Underground Facility / UGF – AI – AI enemies get stuck in a walking animation
  • Stanton – Tractor Beam / Physics / Cargo – Sometimes when utilizing the tractor beam to move cargo within a ship, the cargo will snap outside of the ship
  • Stanton – Spawn Closet – Mission Content / AI – Enemy AI can spawn out of bounds of their intended spawn points
  • Stanton – Mission Feature – UGF missions – Remaining hostiles AI not spawning in UGF bunker mission
  • PU – Vehicles – Repair services – Unable to repair vehicles that have been soft deathed
  • Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend
  • PU – Stanton – ASOP / Fleet Manager – ATC – When retrieving a ship it may spawn outside the hangar it is assigned to
  • PU – Stanton – Area18/GrimHex – Locations / Inventory / Respawn – Player loses loadout and equipped items after dying in the armistice zone
  • Multivehicle – PU – Vehicles / UI – Vehicle HUD – When the missiles charge the UI does not update to reflect when they are ready to be fired
  • PU – Stanton – Actor – Player Spawning – Multiple Locations – When multiple players attempt to log in to the same location at the same time they may be assigned the same bed; those that spawn in after the initial player will be stuck
  • Origin 890 Jump – PU – Vehicles – Fleet Manager – When a vehicle is landed in the hangar of the 890J, the 890J can no longer stow correctly via ASOP/Fleet Manager or on logout
  • PU – Tractor Beam / Physics – When multiple players interact with the same cargo container using a Tractor Beam, those players’ tractor beams may no longer work correctly on that container
  • Multivehicle – PU/AC – Vehicles / Weapons / Ship Components – All energy-based weapons state “0/0” in Ammo count on naturally spawned ships and cannot fire
  • Multivehicle – Vehicles / UI – Inner Thought – Player cannot exit the ship by using the “Exit Seat” option in PIT

New Features

Locations:

  • Additional Derelict Settlements

Gameplay:

  • Salvage: Structural
  • Inventory: Openable Cargo Containers

Ships and Vehicles:

  • Added New Ship: Aopoa San’tok.yāi
  • Added New Vehicles: Origin X1, X1 Velocity, and X1 Force

Feature Updates

Characters:

  • Player Hair Update

Locations:

  • Updated MicroTech Locations With Denser Forests
  • Increased Crusader Planet Comm Array Range to Encompass All of the Planet

Gameplay:

  • Procedural Weapon Recoil and FPS Combat Balance
  • Tractor/Towing UI Updates
  • Ship Mining Balance Pass
  • Added New Vehicles to PU Shops: MIRAI Furys, and MISC Hull C
  • Armor Shop Prices Have All Been Increased Across the Board. (Excluding Flight Suits and Undersuits)

Ships and Vehicles:

  • Shield Components Have Been Removed from Most Bikes
  • Gravlev Vehicles are Now Considered Ground Vehicles When Spawning at ASOP Terminals
  • Adjusted Spring Stiffness for Hover Bikes

Weapons and Items:

  • Updated Behring FS-9 Ballistic LMG to an ammo count of 75
  • Updated the R97 Shotgun to an ammo count of 18
  • Reduced Damage and Speed of the Ksar Ballistic Sniper Rifle Projectile
  • Reduced LH86 Pistol Damage

Core Tech:

  • Front-End Style Update

Bug Fixes

  • Fixed an issue causing many AI in UGF locations to fall through the floor and stairs
  • Fixed an issue causing AI enemies to be slow to respond to player location and actions
  • Fixed an issue causing entities such as cargo boxes to slide on all ship lifts during animation
  • Fixed an issue causing a larger than intended increase of entity count when loading into Orison
  • Fixed an issue causing enemy ships to not spawn in unless the player is within 12 km of them (Should be more than 20+ KM now)
  • Fixed an issue causing vehicles to stream out at much shorter distances than intended
  • Player ships should no longer disappear and strand players in space randomly when Quantum Travelling
  • Fixed visarea and lighting issues on freelancer cockpit and rear ramp
  • Undersuits should no longer have a chance to be permanently lost when you equip a helmet
  • Put in further fixes to help resolve wheeled ground vehicles continuously vibrating when stationary in atmo
  • Fixed an issue that was causing player health damage to not correctly apply to the actor status UI on client-side
  • Fixed many locations having “Replace Me Balls” around forest biomes on MicroTech
  • Fixed Structural Salvage AR progression animation in client not playing correctly
  • Fixed an issue causing players to occasionally phase out of their streaming radius, causing the area to unstream and stream back in with collision issues
  • Tumbril Storm AA missile loadout can now be changed in VMA for the Storm
  • Fixed Structural Salvage AR progression animation in client
  • Both NPCs of New Deal Ship Shop should no longer share identical voiceset dialogue
  • The gurneys in the elevator shaft of the medical drop off locations should no longer be missing
  • The Greycat STV passenger seat should now have correct interaction
  • Players should now be able to press [W] to leave the seats inside a transit shuttles
  • Lorville tram tunnels should no longer appear solid black after the tram leaves
  • Fixed an issue causing the Argo SRV to sometimes nobe be able to re-engage the tow beam on a ground vehicle
  • The Vulture’s cockpit glass should no longer be obscured with lights when any non-default tint is applied
  • The entire “asphalt” surface at ground level in Area18 should no longer be missing collision

Technical

  • Fixed 6 Client crashes
  • Fixed 5 Server crashes
  • Fixed a Service Crash
  • Fixed a Client Deadlock
  • Essence_of_Meh@kayb.eeOP
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    7 months ago

    Arena Commander 3.22.0 Patch Notes

    Added:

    • Multicrew & Spawn Locations
    • In-Game Vehicle Selection
    • Endless Vanduul Swarm

    Experimental Modes:

    • Kill Collector
    • Team Elimination
    • Duo Showdown
    • Tank Royale
    • Team Tank Battle
    • Single Weapon Elimination

    Master Modes:

    • Ships: Buccaneer, Gladius, F7C-M Super Hornet, Vanguard Warden.
    • Modes: Free Flight, Endless Vanduul Swarm, Classic Race, Squadron Battle (replacing Duel).
    • A new racetrack around the Pyro Jump Point will feature in the Classic Race test to promote feedback on “speed racing” vs “corner racing”.
    • Master Modes game modes will be active throughout the patch.

    New Maps:

    • Bloodshot Ridge: All Game Modes (excl. Classic Race & Pirate Swarm)
    • Maker’s Point: All FPS Modes
    • Pyro Jump Point: Master Modes: Classic Race

    Game Mode Adjustments:

    • Gun Rush promoted to core game mode
    • Squadron Battle now features almost all ships
    • retired core modes: Duel, Battle Royale, Elimination

    System & Balance:

    • Experimental & Special Event Banner & Timer
    • Friendly Fire System
    • Distortion Scoring
    • Disabled Ballistic Persistence

    Classic Race Updates:

    • Race & Lap timings now include milliseconds.
    • Race & Lap times will now show as notifications upon completing them.
    • Racers will now be punished 5 seconds of their lap time for deaths during the race.

    Other:

    • Re-enabled ‘Death Recap’ UI