It may be unpopular opinion, but I prefer this mechanic than enemies scaling their level with you. This is also why I love older Piranha Bytes titles (Gothic 1, 2 and Risen), as beating tough enemies that you encountered many times that you couldn’t beat before because you had previously weak character is the best thing ever.
I can tell the strength difference between a Rando Bandit and a Decently Equipped Bandit.
Or a Rando Bandit and a Giant Ass Monster.
But this is obviously not the case for Rando Bandit and Rando Bandit, when somehow the latter is stronger because they stay on the other side of the forest.
I just hate this kind of areal difficulty scaling because there isn’t much visual cue provided.
It may be unpopular opinion, but I prefer this mechanic than enemies scaling their level with you. This is also why I love older Piranha Bytes titles (Gothic 1, 2 and Risen), as beating tough enemies that you encountered many times that you couldn’t beat before because you had previously weak character is the best thing ever.
IMO it depends on the game.
I can tell the strength difference between a Rando Bandit and a Decently Equipped Bandit.
Or a Rando Bandit and a Giant Ass Monster.
But this is obviously not the case for Rando Bandit and Rando Bandit, when somehow the latter is stronger because they stay on the other side of the forest.
I just hate this kind of areal difficulty scaling because there isn’t much visual cue provided.
Being able to oneshot enemies who previously gave you trouble is also a great feeling, specially with aoe attacks.
A shame the suits only care about engagement metrics, we have to feel “challenged” at every moment