Personally I would not call Immortals of Aveum an AAA game. 😅

And I mean, that’s maybe where the problems lie. This game is all jank and all generics, with no specific thing to present except “OMG LOOK AT OUR GRAPHICS!!!”. Which are also pretty unoptimized, so you end up with:

  • Only a tiny tiny fraction of players can even play it.
  • Then, the game is utterly generic. Despite how it might look to someone not knowing about it, DOOM 2016 and Eternal are quite unique games and have a very well-designed gameplay flow that even differs divisively between the two.
  • The writing is horrible and would make even an MCU movie/series writer question their decisions in life.
  • The magic is still just guns with replaced graphics. They didn’t lean into the very premise of the game at all. And all they had to do is play Lichdom Battlemage from 2014 to get some ideas and that game already struggled with the concept. But at least it pulled it off.

Can’t really say I’m surprised the game flopped hard. But unlike the dev I would call the underlying idea solid, just not anything about the execution.

  • rickyrigatoni@lemm.ee
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    9 months ago

    “Nobody bought our game we didn’t market. Guess we’ll stop making an entire genre of games.”

    • Damage@feddit.it
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      9 months ago

      I mean, it’s my favorite genre, so if EA can stay the fuck away from it, that’s not a bad outcome

      • TropicalDingdong@lemmy.world
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        9 months ago

        I mean, it’s my favorite genre, so if EA can stay the fuck away from it, that’s not a bad outcome

        Had you heard of it?

        I’ve literally never heard of it, but not my genre.

        • ArachnidMania@lemm.ee
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          9 months ago

          I think they mean single player shooter is their favorite genre, and would be happy for EA to stay away from them. Not the ‘game nobody heard of’

        • 1371113@lemmy.world
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          9 months ago

          I’m not the person you replied to but I’ve been a first person shooter fan since Wolfenstein 3D and original doom. I had NEVER heard of it til today. First person and tower defense games are basically all I play.

    • Salix@sh.itjust.works
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      9 months ago

      From the article:

      “At a high level, Immortals was massively overscoped for a studio’s debut project,” the former employee said. "The development cost was around $85 million, and I think EA kicked in $40 million for marketing and distribution…

      They must have done extremely bad marketing even though they spent so much on marketing because I’ve never heard of this game

    • DrQuint@lemmy.world
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      9 months ago

      They did market it. A lot.

      It’s just that the game’s trailers were wildly forgettable.

      • TIMMAY@lemmy.world
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        9 months ago

        I mean im on my ps5 every day, browse a ton of game related content on lemmy and such, and share a lot of game news with my friend group, and Ive literally never heard of or seen marketing for this game.