I don’t know about this one, I have ps/xbox brain as well, but putting confirm on the right side somehow always made more sense to me, even though my muscle memory doesn’t agree.
FWIW, the PlayStation was meant to have the Nintendo button layout too. In Japan, O is synonymous with “yes/good” sort of like a check mark (✅) and X means “no/bad”. So the X and O buttons were meant to be used in that way. But western game devs didn’t know that, and designed their games with X as confirm and O as decline.
I can’t tell if you’re joking or what
I have permanent Xbox brain, so I’d say they made an oopsie daisy even though I grew up on SNES
I don’t know about this one, I have ps/xbox brain as well, but putting confirm on the right side somehow always made more sense to me, even though my muscle memory doesn’t agree.
FWIW, the PlayStation was meant to have the Nintendo button layout too. In Japan, O is synonymous with “yes/good” sort of like a check mark (✅) and X means “no/bad”. So the X and O buttons were meant to be used in that way. But western game devs didn’t know that, and designed their games with X as confirm and O as decline.
That is so interesting, thanks!
Still, its a weird situation right?
Definitely, good thing button mapping is becoming more mainstream.
What is arguably even more egregious is having X/Y backwards. On a graph, X is the horizontal axis, Y is the vertical axis. Xbox got it right.