I’ve been thinking about having a dedicated thread for people to post about what their latest RPG experience was. If you want to go into detail, or just gush about favorite moments, or any fun/ny stuff you got to do or witness.
As for myself (It technically was yesterday since sessions leave me exhausted and I always pass out afterwards):
I had my first Session 0 as a GM, running the game Friendship, Effort, Victory!, an RPG inspired by battle shonens. My ongoing title is “Super Battle School Let’s Go!!” which takes place in a world where hot-blooded, intense confrontation is the answer to a lot of problems; there are no world ending threats, but just going to a date or asking for a raise will end up in a flurry of abilities and skills being used.
The PCs are enrolled at Dukes Up Academy, a high school setting where they’ll learn the basic skills necessary for survival, and all the advanced skills necessary for a fierce showdown.
My players gave me a LOT of material and I’m aching to organize all this and come up with some good, firey situations for them to deal with! :)
So how about you? What have you played this week?
Ran Session 2 of my new PTU campaign. The party was exploring an abandoned mine trying to find a route through the mountains. It’s a pretty small dungeon, but they only made it through about 40%. The whole dungeon has a minecart puzzle running through it that they’re slowly figuring out, but so far they haven’t found a minecart.
At the end of the first combat, a Pokemon stole a basket belonging to one of the players, where they were holding an injured Pokemon they were taking care of. They didn’t manage to get it back before the Pokemon got away, so now they also have to search the mine to find their stolen Pokemon.
It’s also my first real physical map, which I made by cutting out tiles of wrapping paper and backing them with recycled cardboard. I have multiple tiles for rail intersections that I can swap out when they switch the tracks.
I really like your map! Especially that you can swap out tiles for when track switches change, that’s clever and your game sounds really fun :)