What? The point of star citizen is exactly that kind of emerging gameplay. I can almost guarantee the person whose spaceyacht was stolen had fun here too. Nothing was lost, the ships are insured and you can just call them back a short while after they’re destroyed.
Listen, if you don’t want your multi million dollar space yacht stolen, don’t leave it unlocked and unattended at a space station. This was a valuable lesson for someone. (Real talk though, I am not even sure where the owner was, they may have even logged off with their ship sitting outside the station)
Normally I would super support you, but in Star Citizen the owner of the yacht actually loses nothing and can call another one later.
Wars, piracy, and all that behavior is part of the game, and it is encouraged by the developers. They even released a second system with pretty much 0 policing specifically to make some anarchy.
In this case, it’s not ruining other people’s fun, it’s the gist of the game.
Imagine so brain dead to be proud of being a griefer and ruin other people’s fun
What? The point of star citizen is exactly that kind of emerging gameplay. I can almost guarantee the person whose spaceyacht was stolen had fun here too. Nothing was lost, the ships are insured and you can just call them back a short while after they’re destroyed.
Listen, if you don’t want your multi million dollar space yacht stolen, don’t leave it unlocked and unattended at a space station. This was a valuable lesson for someone. (Real talk though, I am not even sure where the owner was, they may have even logged off with their ship sitting outside the station)
Normally I would super support you, but in Star Citizen the owner of the yacht actually loses nothing and can call another one later.
Wars, piracy, and all that behavior is part of the game, and it is encouraged by the developers. They even released a second system with pretty much 0 policing specifically to make some anarchy.
In this case, it’s not ruining other people’s fun, it’s the gist of the game.