They screwed up before with automated map generation, and admitted as much.
For Oblivion, they admitted that the Aelyid ruins were mostly computer generated, as well as a lot of the map. Which is why the ruins in particular were so forgettable.
Cyrodil and The Shivering Isles were a blast though. Even playing BG3, with how amazing and stupendously huge it is, I didn’t feel that same sense of open scale wandering about (which is why I find their approach in SF so baffling)
Is that really the case with Starfield though?
I didn’t really get into Fallout 76 (immediately bounced off a coop attempt), but I do hear its map is pretty good.
They screwed up before with automated map generation, and admitted as much.
For Oblivion, they admitted that the Aelyid ruins were mostly computer generated, as well as a lot of the map. Which is why the ruins in particular were so forgettable.
Cyrodil and The Shivering Isles were a blast though. Even playing BG3, with how amazing and stupendously huge it is, I didn’t feel that same sense of open scale wandering about (which is why I find their approach in SF so baffling)