That makes so much sense. Been wondering why so many people are removed about the games known for being hard because they are hard and even making dumbass statements like “games difficulty should be accessible for everyone.” That would defeat the design itself. So would making the story less vague. If you don’t understand why, it’s pretty clear you don’t understand game design and intentions behind why it’s hard, why it doesn’t tell you shit and why you have to ask other people what’s up with this and that. At the very least, you’re too young to remember a time when every game was like this and what Fromsoft’s games are attempting to capture.
That makes so much sense. Been wondering why so many people are removed about the games known for being hard because they are hard and even making dumbass statements like “games difficulty should be accessible for everyone.” That would defeat the design itself. So would making the story less vague. If you don’t understand why, it’s pretty clear you don’t understand game design and intentions behind why it’s hard, why it doesn’t tell you shit and why you have to ask other people what’s up with this and that. At the very least, you’re too young to remember a time when every game was like this and what Fromsoft’s games are attempting to capture.
I heard a remark to the effect of “X-COM 2 feels like it was just made for people that really liked the other X-COMs”