For gameplay. Why is logistics locked behind space science? It’s to get you to experience the game without it until you unlock it, and it changes the way you think. It makes unlocking these things feel rewarding and totally game-changing.
I’ve honestly loved not having cliff explosives. I’m going to use them when I unlock them, but my rails are so much more organic now. They’re almost all single-lane rails going to resources, with a few side-tracks for longer distances. It’s like how rails are in real life, because demolishing everything in your path is expensive.
I think an ideal feature to add is an easy way to do parallel tracks. That’s the next rail feature we need. Whether that’s used to make sidetracks easier or to do full two-Lane rails, it’d be so nice to have. I would hardly care about cliff explosives if we had this.
For gameplay. Why is logistics locked behind space science? It’s to get you to experience the game without it until you unlock it, and it changes the way you think. It makes unlocking these things feel rewarding and totally game-changing.
I’ve honestly loved not having cliff explosives. I’m going to use them when I unlock them, but my rails are so much more organic now. They’re almost all single-lane rails going to resources, with a few side-tracks for longer distances. It’s like how rails are in real life, because demolishing everything in your path is expensive.
I think an ideal feature to add is an easy way to do parallel tracks. That’s the next rail feature we need. Whether that’s used to make sidetracks easier or to do full two-Lane rails, it’d be so nice to have. I would hardly care about cliff explosives if we had this.