People vote with their wallet repeatedly against live service games, and they keep releasing them. Eventually they’ll stop, right? Right?
Now that I think about it, this idea was probably a good one for standard release, not live service. People get enticed by IP rights even if they don’t necessarily devote hundreds of hours to a game like this.
It works for things like Injustice. They see a Batman/Superman fighting game even if they aren’t going to hit Gold rank in competitive. Even if they only hit 10 hours, they paid the entry price.
Do they though? The biggest and most profitable games right now are all live services. Consumers are very much voting for live services.
They voted for a handful of them, and then violently voted against the next thousand.
Same for every genre. For every Sonic or Mario there are 1,000 Bubsy’s.
But they don’t have any false expectations of making hundreds of millions of dollars, betting everything they have that it will.
Yes but it’ll take years. Just keep the pressure up
I feel like this game suffered from releasing in an unpolished state. Its competition is Smash bros, which is incredibly polished but has bad networking. Even with smash’s issues though, it felt way better to play than this did. They could have fixed all the issues, but the first taste I had of the game was negative, and I just don’t feel like it’s worth my time to go back.
With so many games coming out, I feel like the first impression is more important than ever, but more and more games are instead releasing in a poor state with the idea of fixing it later if it makes money.
Reading this headline feels so fucking surreal right now. Who could possibly care?
Anyone who wants to know more about what people are responding to in the industry.
I’m sorry, I don’t mean to say nobody would or should care I just mean my head has been so filled with anxious thoughts that hearing about a corporate video game not doing well profit-wise sounds like an onion article headline to me.
Again, I don’t mean to say it’s irrelevant it just sounds irrelevant
Well you are in a gaming community so expect more articles that have nothing to do with your personal life. You can block communities from not seeing them.
This is a fighting game without offline multiplayer. Brilliant decision.
The game was in a pretty rough state when they relaunched it, but they have been slowly improving it a bit at a time (it often feels like 2 steps forward, 1 step back). I feel like the game is in a pretty good spot though. I enjoy it and am looking forward to season 4.
They would’ve done better with the IP to license it to Nintendo. Smash is the end all for this type of game.
If you mean plat fighters, Rivals 2 is making waves by being a good game first and a platform to sell IPs last.
Rivals has found its niche, but I don’t think even that is pulling in the kinds of numbers Warner expects for a AAA they sunk this much money into.
I don’t think this game is AAA or that they sunk much money into it. From what I can tell, they just fell $100M short of very optimistic revenue projections based on high initial player numbers.
That’s definitively untrue, and why would Nintendo take that deal anyway?