Need to let loose a primal scream without collecting footnotes first? Have a sneer percolating in your system but not enough time/energy to make a whole post about it? Go forth and be mid: Welcome to the Stubsack, your first port of call for learning fresh Awful you’ll near-instantly regret.
Any awful.systems sub may be subsneered in this subthread, techtakes or no.
If your sneer seems higher quality than you thought, feel free to cut’n’paste it into its own post — there’s no quota for posting and the bar really isn’t that high.
The post Xitter web has spawned soo many “esoteric” right wing freaks, but there’s no appropriate sneer-space for them. I’m talking redscare-ish, reality challenged “culture critics” who write about everything but understand nothing. I’m talking about reply-guys who make the same 6 tweets about the same 3 subjects. They’re inescapable at this point, yet I don’t see them mocked (as much as they should be)
Like, there was one dude a while back who insisted that women couldn’t be surgeons because they didn’t believe in the moon or in stars? I think each and every one of these guys is uniquely fucked up and if I can’t escape them, I would love to sneer at them.
(Semi-obligatory thanks to @dgerard for starting this)
My baseline understanding is that “NPUs,” as such, are vector accelerators with perhaps lower precision and definitely lower peak TDP. I say this because much of the incremental ML research I’ve skimmed over seems to be around getting away with lower precision, dropping down to FP8 or even FP4 from FP16 when they can get away with it.
I’m still confused as to why and how this is an acceptable tradeoff to firing up an iGPU with precise power/TDP stepping. Perhaps one of those situations where the power budget and latency to fire up the whole GPU block or burst it to max power ends up costing as much as the actual calculation. I think for purposes of this discussion, we also need a source that sheds light on the architectural differences between NPUs and GPU shader/execution units.
@istewart @froztbyte some of this stuff is not easy to reuse for other purposes because of the drivers and APIs.