• GHiLA@sh.itjust.works
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    51 minutes ago

    man who normally buys “narrative-driven, story-rich games” forced to put his money back into his wallet

  • Vipsu@lemmy.world
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    2 minutes ago

    The title is a bit missleading considering that the actual article mentions a lot other problems that plagued the development.

    Project 8 faced both progress and challenges. The COVID-19 pandemic made team stability difficult, but some quality improvements were achieved. However, critical issues persisted, causing delays and budget increases. The latest review revealed unresolved problems needing more time and money, along with revised sales forecasts, raising doubts about the project’s profitability.
    – TLDR by Microsoft copilot

    While there’s still demand for “narrative-driven story-rich games” one should keep realistic expectations. For this genre I feel smaller scope and indie developers work much better.

  • dustyData@lemmy.world
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    2 hours ago

    Typical infantile C-suite logic “I didn’t do X well, therefore X is impossible and no one can do X! It’s not my fault, I swear!”

  • SweatyFireBalls@lemmy.world
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    2 hours ago

    Obviously this is just me, but here is a list of the last 5 games I purchased that were not smaller indie titles:

    Stalker 2, Elden ring, remnant 2, bg3, dragon’s dogma 2

    You could argue that remnant is intended for multiplayer and you could argue that maybe only bg3 and stalker and really narrative driven but the truth is, anymore I tend to buy single player and stream to my friends than I do actually play mp games. The only mp game i was tempted by was Helldivers and I was just too busy at the time.

    Anything else are steam deck friendly indie games. I buy a lot of those, and bought a lot even before I had a deck.

    In my anecdotal experience, when I see x game is multiplayer, or live service, or just not an experience I can enjoy on my own time I tune it out. For example, I always bought Diablo games but I don’t own 4.

    I also immediately think of some other big ones that I opted out of, like Wukong. People fucking love single player games when they are good games. I think the real issue is developing a good game is hard. Developing a game with dark practices and otherwise addicting (but not necessarily fun) gameplay is a much easier way to make uninspired games made by committee.

    It’s just easier to point the blame at the market than actually admit that upon self reflection you realized it is best to avoid the hard part of game development.

  • KeenFlame@feddit.nu
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    4 hours ago

    Ah, so managerial problems again who would have thought but that’s OK we that make the things can suffer a little more

  • MarcomachtKuchen@feddit.org
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    1 hour ago

    Ok guys valid points from everyone here. But who here has bought the latest 11bit Studios games? And I’m not talking about Frostpunk 2. I’m taking about Indika, The alters (not out yet, my bad) , The Traumathurge, Creatures of Ava ,… all of these games seemed like really cool things to me, sadly I could not afford them.

    • CaptPretentious@lemmy.world
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      2 hours ago

      The Alters isn’t out yet. Expected release Q1 2025. It’s on my wish list because I love the demo.

      Indika they were just the publisher. On top of which, maybe has a story that not everyone is interested in. I watched these guys play it, https://youtu.be/MuiHtAYOqgI and while it’s creative and it’s overall a fantastic game, is not one I’m going to play myself.

      The Thaumaturge, again they are just the publisher. I hadn’t even heard of this one which means as the publisher they did a terrible job marketing it.

      • MarcomachtKuchen@feddit.org
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        1 hour ago

        Thank you for the correction. The alters is indeed not out yet.

        In my opinion for the other I doesn’t matter whether they are just publishing or actually developing. The games are not bar but apparently don’t sell well. Maybe their not the greatest at marketing but I enjoy the vibes they are going for

  • Cornelius_Wangenheim@lemmy.world
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    8 hours ago

    I’m going to guess they mean narrative-driven “games” like Hellblade or Indika, which were all narrative and almost no game.

  • Fades@lemmy.world
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    10 hours ago

    Sony has been screaming the exact opposite of this and it continues to garner them a fuck ton of cash. You don’t even need Sony money to do it, as per Baldurs gate that many are also referencing here in the comments.

    There’s no way they actually believe that, the C-suite simply can’t stop salivating over the potential money a live service game can potentially provide

    • brucethemoose@lemmy.world
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      1 hour ago

      To be fair, BG3 is like bottled lightning, and I think it’s unreasonable to expect many (if any) other studios to produce something like that.

      Even the Divinity games were way above par, with a much more lukewarm (but not unsuccessful, I guess?) reception.

  • finitebanjo@lemmy.world
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    8 hours ago

    NGL the title always seemed like it wanted to be a mobile game so the studio saying this doesn’t surprise me.

  • Random_Character_A@lemmy.world
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    9 hours ago

    Not agreeing, but if I look at my own purchases for the last few years, there aren’t many story driven games there. God of War and Starfield. Didn’t play much either one.

    • Katana314@lemmy.world
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      2 hours ago

      I think highlighting the success story is kind of missing both the great circumstances Larian built that game under, and the giant mountain of singleplayer games that are pretty good, but hit no success at all.

    • warmaster@lemmy.world
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      13 hours ago

      We could spend all day and night listing successful SP games, I bet they canceled it because the game was just bad.