Hey there!
I’m working on a sci-fi grand strategy game with a deep focus on economy and market mechanics.
I’d be curious about what you’d want to see in a strategy game like that. What economic mechanics have you enjoyed elsewhere? What annoyed you? What would spark your interest?
Fair enough, I absolutely get the desire to focus on your favourite part of the mechanics. And Chess doesn’t have micromanagement, I’ve never heard anyone saying it’s for filthy casuals haha