Hey there!
I’m working on a sci-fi grand strategy game with a deep focus on economy and market mechanics.
I’d be curious about what you’d want to see in a strategy game like that. What economic mechanics have you enjoyed elsewhere? What annoyed you? What would spark your interest?
Yeah honestly I wondered if I should post because the place looked dead so I was afraid to look out of place, but in the end I just told myself that if nobody posts nobody will ever post, and I’d be interested in having discussions here, so here I am haha
Thanks for the links, I didn’t knew them all :)
Edit: Oh and by the way, grand strategy games are games that follow the vein of Paradox Interactive games (https://www.paradoxinteractive.com/our-games/discover). Very managey games with a deep simulation where what matters is the big decisions on a strategic level, not tactical level. You manage empires, countries, dynasties…