Anything that you think is unpopular about balance, story, or just any changes you would like to see

Personally my biggest one might not even be controversial, but I don’t like shield gating being used as a primary method of survivability and I don’t like seeing people recommend it to new players when they reach the point where staying alive is a concern. I know it’s “optimal” for some frames but just feels cheesy to me.

  • Phrax@reddthat.com
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    11 months ago

    Light attack (12x combo count) melees need a Reach/Primed Reach buff. Prenerf memeing strike would be too high but what we have now is too low. Melee was once the go-to scaling option before weapon arcanes and galvanized mods. Now primaries and secondaries have similar scaling, more aoe/killrate, and less button spam. Only heavy attack melees that delete hallways in a few keypresses (Glaive Prime, Cerata, Stropha) can compete with all that.

    • sandriver@dormi.zone
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      11 months ago

      I also feel like Contagion Zaws are too good. Balla, Sepfahn and Dehtat/Keewar all let you mix a ridiculous viral/tox nuke with a powerful forced slash heavy, and ridiculous finishers for Balla and Dehtat/Keewar.

      I basically stopped using anything but Balla because it just solves every problem in the game. I don’t think it needs to be nerfed, I think other melees need to be brought back up somehow. The only dedicated melee frame I still play is Ensnare Loki.