I started playing at the weekend with my teenagers, we’ve agreed to only play DRG when we’re together so no-one goes off ranking up too fast which is what happened when we played Valorant.
We’ve selected classes somewhat randomly, I’m playing engineer, they are driller and gunner.
After about 3 or 4 missions they’ve got to rank 4 and I’m still on 3. I feel like they’re getting more kills because they have more killy weapons (waaagh), is that what the rank system is based on?
If so, have I chosen a class which is slower going or gets better late game? Or, does it not really matter as much as I think? I can see that ranking up means better upgrades, presumably therefore more kills so it could be a feedback loop.
Overall we’ve found it to be great fun as well as a kind of chaotic, screaming mess!
That is interesting. Are you getting your turret built at a good vantage every bug wave and maintaining it? That would be my only thought.
I’m running around screaming and dying and throwing flares at enemies and grenades at my allies. Are you meant to do something else?!
Seriously though, I don’t think I placed them as best as I could, our last mission was liquid morkite and I feel like I could have done better turret placement on platforms in the central chamber.
See there, that’s the problem. You’re an engineer playing like you’re a driller.
Honestly, rank doesn’t really matter all that much in DRG. Ranks 1-25 get all the standard character unlocks, then you do a promotion assignment which resets your rank to 1, but you keep all unlocks and get an extra active perk slot.
After the first promotion, all further progression is completely independent of rank. Further promotions will give you a couple of new weapon overclocks, but those can also be obtained through normal gameplay via weekly assignments and/or Deep Dives.
So yeah, I wouldn’t worry too much about anyone falling behind or racing ahead in rank. Even before the first promotion, the only real difference is that someone might have a few more unlocks that might make them a bit more efficient, but it is absolutely not a barrier to playing together.
I’m an engineer main and I constantly get the most kills in my group of four. The engineer starts off slow but, man-oh-man does it get some amazing weapons, and probably the best grenade in the game. You’ll eventually unlock the auto-targeting rifle (LOK-1 Smart Rifle) and the giga-destroyer beam Shard Diffractor which can just absolutely shred bosses. If all of that isn’t broken enough, then you also get the shredder swarm grenade, which is absolutely insane. Top that off with two turrets and you can pretty much solo most things.
Not to mention the best mobility tool around. I mean, I love me some Scouty hook shot, but that platform gun is godmode.
That’s odd, all xp and credits are shared by the team. Your individual kills have no effect on it. The only one who would be slightly ahead is the gunner because of xp earned in the tutorial.
I didn’t play engi for the longest time for similar reasons. After I unlocked some module upgrades I tried the engi again. I consistently get the most kills in the team, unless there is another engi.
My build:
Voltaic: 2-3-1-2-1 with Well Oiled Machine overclock
40mm: 1-2-1-2-2 with Fat Boy
Turret: 1-1-2-2
I started playing drg with my family when they were already around level 10, and it doesn’t really effect the gameplay. It’s cool when everyone is a different class, and someone gets a new unlock and you all get to see it for the first time together.
The only time it might matter is if you play with randoms, a rare minority will assume your skill level from you player level.
Playing with people you know, it really won’t matter at all about the skill level
Rock and stone!