I went through the Denfami interview, it’s excellent. (Their long-form interviews always are.)

  • Default Username@lemmy.dbzer0.com
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    7 months ago

    Lol. Before 3D consoles, if a game ran less than 60 FPS (or 50 in Europe), it would literally run slower because the game logic was tied to the framerate and consoles didn’t have a framebuffer.