• typealias@lemmy.worldOP
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    1 year ago

    Absolutely agree with the lack of use of metal. On the gaming front, I think noone cares about the API as much as people need a flaw to point out. Most developers use abstractions over it. What I think Apple really sucks so bad at is the app distribution aspect for macOS. Ironic given how well it is done on iOS! Given Baldur’s Gate 3 hype right now, Divinity Original Sins 2 would do with a real good marketing via emails, push notifications and engagement with the publisher to promote it more, right? But zilch. New games drop with 0 marketing despite notifications for hilariously ill-suited Apple Arcade games for macOS. Apple sucks at promotion of apps now. Thats it. No Man’s Sky is out for mac, so where do I get it? Steam but not macOS? What? It was a feature in your keynote for consumers and developers a year ago LoL

    For AI-ML, this is tough to answer because Apple just isn’t as present in the Python ecosystem as can be and hence provides libraries for others to build upon. That has worked out best for users IMHO as it’s very tough to compete with nvidia on the API front.

    • AggressivelyPassive@feddit.de
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      1 year ago

      You’re focussing way too much on Metal and APIs, that’s not the problem. Apple delivers enough APIs that work perfectly fine and MacOS is absolutely a good python dev platform.

      To boil it down really hard: Apple tries to impress with GPU performance, but for anyone who actually cares about performance, that spec sheet is pretty weak. The GPU is fine for a laptop, but who uses laptops for anything that involves hard GPU workloads?