mintiefresh@piefed.ca to Games@lemmy.worldEnglish · 2 months agoHey PC game developers, please follow Stellar Blade as an example for PC optimization in the future, because it absolutely rockswww.techradar.comexternal-linkmessage-square21linkfedilinkarrow-up1124arrow-down118
arrow-up1106arrow-down1external-linkHey PC game developers, please follow Stellar Blade as an example for PC optimization in the future, because it absolutely rockswww.techradar.commintiefresh@piefed.ca to Games@lemmy.worldEnglish · 2 months agomessage-square21linkfedilink
minus-squareB0NK3RS@lemmy.worldlinkfedilinkEnglisharrow-up29·edit-22 months agoThat’s probably mostly true but optimisation is becoming a lost art form that some devs just don’t know.
minus-squarefuckwit_mcbumcrumble@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up19·2 months agoIt’s a negative feedback loop. The less time you can spend optimizing games the less you know how to optimize games. The less you know how to optimize games the more time it takes to optimize games. Optimizing games becomes too costly for management. Goto 10.
minus-squareapprehensively_human@lemmy.calinkfedilinkEnglisharrow-up5·2 months agoDaily reminder that Chris Sawyer coded Rollercoaster Tycoon by himself in x86 assembly. In a cave, with a box of scraps.
minus-squarecassie 🐺@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up1·edit-22 months agodeleted by creator
That’s probably mostly true but optimisation is becoming a lost art form that some devs just don’t know.
It’s a negative feedback loop.
The less time you can spend optimizing games the less you know how to optimize games. The less you know how to optimize games the more time it takes to optimize games. Optimizing games becomes too costly for management. Goto 10.
Daily reminder that Chris Sawyer coded Rollercoaster Tycoon by himself in x86 assembly. In a cave, with a box of scraps.
deleted by creator