#WhatDidYouPlayMondays John Company
@boardgames @geekygoodies #boardgames
All other semi-cooperative #boardgames I know focus on a clearcut distinction between (semi-)good players and traitors, given by secret personal role/objective card(s). This game is innovative in that *everybody* is driven by personal gain, and the only reason players don’t screw each other over all the time is that people still need the company to stay afloat.
https://boardgamegeek.com/boardgame/332686/john-company-second-edition
Photo by @bladerunner007 on BGG.
@mysticpickle But they are still quite well balanced, so even though when you can choose the numbers of you dice every time, it’s not too powerful.
A bit similar thing than card powers in Innovation. There are some really strong ones, but when there are several of those, it makes them even and just fun.
Oh yeah generally they’re all pretty good in their own right. I meant to say they’re so different and give you such a massive advantage in their field that they feel like they’re broken. Except the one where you start in Beijing at the start. That one always felt a bit weak compared to the others.
@mysticpickle Actually I used that in our latest game and I won 82-43. 😎 But that was more due to my luck in filling the orders, not much in moving in the map.