• Bronzebeard@lemmy.zip
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    2 days ago

    It’s not untrue. Most games never get that exposure. You have to be popular within a certain time frame to get any chance at showing up. You can try to game it, sure, but most will fail to achieve that

    • MrGabr@ttrpg.network
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      2 days ago

      I’m not saying it isn’t insanely hard (actually I mentioned that fact twice), I’m just trying to point out that Steam gives developers more tools for visibility than any storefront that exists, with most storefronts giving no tools whatsoever. Any game with no marketing budget selling enough to support a multiple-person development team, when they have to compete directly with AAA games, is impressive for both the developer and the platform.

      If you want to advocate for improvements and change, you can’t just ignore the positive things that already exist.

      ~Also you clearly didn’t read the page about the update visibility rounds, because those have nothing to do with popularity and are completely randomized regarding who among the recently-updated games gets a spot on the front page. In fact, your game gets rotated off that spot once you’ve gotten 1 million impressions.~