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I actually disagree that SC ever leveraged open development. Early videos were more theorycrafting and later stuff was more about maintaining confidence to keep the cash shop rolling (base game sales account for maybe 10-15% of their the money they get).
Something like Plan B: Terraform (you can literally discuss game mechanics, engine limitations, current features with devs on discord and steam) or Colony Survival do actually use open development.
That being said, while the title is a bit bombastic for my tastes, there is some interesting exploration of recent changes in CIG’s video content strategy, that’s why I decide to post this.
I think this could be interesting for non-sceptics as well.
I actually disagree that SC ever leveraged open development. Early videos were more theorycrafting and later stuff was more about maintaining confidence to keep the cash shop rolling (base game sales account for maybe 10-15% of their the money they get).
Something like Plan B: Terraform (you can literally discuss game mechanics, engine limitations, current features with devs on discord and steam) or Colony Survival do actually use open development.
That being said, while the title is a bit bombastic for my tastes, there is some interesting exploration of recent changes in CIG’s video content strategy, that’s why I decide to post this.
I think this could be interesting for non-sceptics as well.