The analogy makes a lot of sense to me. Once you have an “easy button”, it’s hard to not use it. It’s sort of like when you’re at work and see the “quick workaround” effectively become the standard process.

I remember burning out on games because the cheats made them really fun in the short term, but afterward playing normally felt like agony.

  • SolarBoy@slrpnk.net
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    3 days ago

    I think knowledge gated games are good, but not when there is no actual in-game method to discover the things you need to progress.